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	<title>evony</title>
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	<description>My blog</description>
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		<title>evony j</title>
		<link>http://www.cst2cst.com/evony/evony-j/</link>
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		<pubDate>Wed, 02 Jun 2010 04:54:22 +0000</pubDate>
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				<category><![CDATA[evony j]]></category>

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		<description><![CDATA[Cost:
There are several costs to take into account. S first&#8217;resource cost (it is already well written manual on this subject), it&#8217;s time costs (which is indispensable in terms of massing up the number of soldiers, then s&#8217;food cost (how much food does a certain type of troops eat?), then it&#8217;s population cost (how much does [...]]]></description>
			<content:encoded><![CDATA[<p>Cost:</p>
<p>There are several costs to take into account. S first&#8217;resource cost (it is already well written manual on this subject), it&#8217;s time costs (which is indispensable in terms of massing up the number of soldiers, then s&#8217;food cost (how much food does a certain type of troops eat?), then it&#8217;s population cost (how much does each population group record?), and finally there&#8217;s the distribution costs (how much food people eat troops when it&#8217;s sent to attack somewhere ?).</p>
<p>Based on cost resource guide is written when the swordsmen survivable troops that can be obtained for cost web site if you mass them, and warriors have the highest attack.</p>
<p>Time cost: At the time I m&#8217;write this, it takes me 12 seconds to one race and 2:56 to make Archer. Based on the motion, seven warriors can kill an Archer &#8230; and everyone would die. This means that if you were to cancel them out, warriors would be the most efficient time to do as it takes 7&#215;12 = 84 seconds, or 1:24 to make the seven warriors, when it takes 2:56 to do an Archer. So brave work in this category against archers. I won t&#8217;island figure out the rest of this stuff, anyone could do a spreadsheet with Excel and calculate the entire army vs army type of time-efficiency, and after that, but for me m&#8217;just write this guide for a better than average player who will read this and go&#8221;OMG archers own&#8221;Based on time to recruit, work warriors. I&#8217;d say if you do not mind&#8217;suiciding army to take out enemy&#8217;s forces, warriors are the best soldiers for you. They&#8217;d destroy anything in their path, but they also die in the process.</p>
<p>Food Costs (maintenance of food to which types of forces constantly eats up) pikemen takes cake and working while in this category. It has the highest attack on the food consumption o<a href="http://www.jcrew.com">ut</a> of all troops. So for those who want to maintain a larger army, and realize that this would mean an effective maintenance are pikemen. If you&#8217;low on food production (which should&#8217;happens, if you&#8217;smart about it you should always have enough food for soldiers), or you simply love to be efficient with food (which could happen. . For example, if you have a city that you want to spend, but the main purpose of the city to provide other cities with the resources &#8230; which means you win t&#8217;have as many farms &#8230; then please contact your city should pikemen do mostly on food efficiency), the Pikemen should be best friends.</p>
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		<title>evony i</title>
		<link>http://www.cst2cst.com/evony/evony-i/</link>
		<comments>http://www.cst2cst.com/evony/evony-i/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 04:46:54 +0000</pubDate>
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				<category><![CDATA[evony i]]></category>

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		<description><![CDATA[Covenant Ritual

Evony awards: 500C ($ 50.00 USD)
My awards: Of $ 4.00 USD only if you&#8217;re Alliance hosts Of $ 0.00 USD otherwise
It only helps if you re&#8217;Alliance hosts. Otherwise, Don&#8217;t bother wasting precious point at someone else&#8217;s alliance can kick you once you use your items to help them. This allows the alliance to immediately [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Covenant Ritual</strong></p>
<ul>
<li>Evony awards: 500C ($ 50.00 USD)</li>
<li>My awards: <strong>Of $ 4.00 USD</strong> only if you&#8217;re Alliance hosts <strong>Of $ 0.00 USD</strong> otherwise</li>
<li>It only helps if you re&#8217;Alliance hosts. Otherwise, Don&#8217;t bother wasting precious point at someone else&#8217;s alliance can kick you once you use your items to help them. This allows the alliance to immediately have 100 members, but the numbers Can&#8217;t what counts in the alliance. This point is very useful in determining its role as host of a strong alliance, if you can achieve. You can reach at least 99 members with the LV-10 <em>Embassy</em>But it requires an item i (<em>Michelangelo \ &#8217;s Script</em>) Not to mention a large amount of resources and time.</li>
</ul>
<p><strong>Spokesman</strong></p>
<ul>
<li>Evony awards: 3c ($ 0.30 USD)</li>
<li>My awards: <strong>Of $ 0.01 USD</strong> only if you&#8217;re Alliance hosts <strong>Of $ 0.00 USD</strong> otherwise</li>
<li>Well, Evony, you&#8217;re charging people money to talk in your chat channel? Filled with the same 90% of garbage? It&#8217;s not ethical, and I&#8217;m not sure that&#8217;s law (freedom of expression, anyone?). And it&#8217;s obvious that this is also an attempt to Evony <a href="http://www.intel.com">spa</a>mmers. Problem? New players start with the speakers, rather than obtaining speakers exclusively from quests, so you get the same spam (EvonyAlliance.tk anyone?). Evony: fail.</li>
<li>Anyways, the only thing the speaker is good for is advertising that your alliance is looking for members, and it&#8217;s useful in this regard, but you&#8217;re writing for a better player, you&#8217;ll know what quality players has. Don&#8217;t take the help of the Alliance you&#8217;re not part of, you never know when you might be fired.</li>
</ul>
<p><strong>Speech Text</strong></p>
<ul>
<li>Evony awards: 100c ($ 10.00 USD)</li>
<li>My awards: <strong>Of $ 0.20 USD</strong></li>
<li>Primarily used to prevent enemies from taking over your city. If the enemy might otherwise take over your city, you&#8217;re almost screwed anyway, so it doesn&#8217;t help that much. In addition, you can always use <em>Reassuring: Disaster</em> or <em>Reassuring: Praying</em> That your loyalty and keep the enemy from the receipt of your city.</li>
</ul>
<p><strong>Ceasefire Agreement</strong></p>
<ul>
<li>Evony awards: 30c ($ 3.00 USD)</li>
<li>My awards: <strong>Of $ 0.00 USD</strong></li>
<li>If you&#8217;re resorting to this point to stay alive, quit the server and start again. You can&#8217;t catch up to enemies who are looting if you&#8217;t just plunder.</li>
</ul>
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		<title>evony h</title>
		<link>http://www.cst2cst.com/evony/evony-h/</link>
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		<pubDate>Wed, 02 Jun 2010 04:45:10 +0000</pubDate>
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				<category><![CDATA[evony h]]></category>

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		<description><![CDATA[Special subject
Advanced City teleporter

Evony score: 90c ($ 9.00 USD)
My score: $ 0.03 USD
The only time you&#8217;D Use a city is a teleporter), you need to go to a state to join an alliance, which isn&#8217;t going to work all right if you have more than one city, 2) You must escape from someone better than [...]]]></description>
			<content:encoded><![CDATA[<h2>Special subject</h2>
<p><strong>Advanced City teleporter</strong></p>
<ul>
<li>Evony score: 90c ($ 9.00 USD)</li>
<li>My score: <strong>$ 0.03 USD</strong></li>
<li>The only time you&#8217;D Use a city is a teleporter), you need to go to a state to join an alliance, which isn&#8217;t going to work all right if you have more than one city, 2) You must escape from someone better than you, which isn&#8217;t going to help because the site you \ go to will also have good players, and 3) You want to chase after someone else&#8217;s escape from you, which is a stupid thing to do, because if they&#8217;re escapes you, they probably Don&#8217;t have as much resources there, and you \ leave a place where you had been in a position of power. In conclusion, I would not&#8217;t find no reason to use this point.</li>
</ul>
<p><strong>City teleportör</strong></p>
<ul>
<li>Evony score: 30c ($ 3.00 USD)</li>
<li>My score: <strong>$ 0.02 USD</strong></li>
<li>The only time you&#8217;D Use a city is a teleporter), you need to go to a state to join an alliance, which isn&#8217;t going to work all right if you have more than one city, or 2) You need to escape from someone better than you, which isn&#8217;t going to help because the site you \ go to will also have good players. In conclusion, I would not&#8217;t find no reason to use this point.</li>
</ul>
<p><strong>Dynamite</strong></p>
<ul>
<li>Evony score: 20c ($ 2.00 USD)</li>
<li>My score: <strong>$ 0.00 USD</strong></li>
<li>You&#8217;ll never run out of time to build things. You&#8217;ll run only by resources. This means that you&#8217;ll ne<a href="http://www.hotmail.com">ver</a> be to save time by using the <em>Dynamite</em>. Never buy or use this point, the Ã ¤ r totally worthless. Destroy your own buildings, offers nothing, and for $ 2.00 USD! What an insult to the players&#8217;common sense!</li>
</ul>
<p><strong>Michelangelo \ &#8217;s Script</strong></p>
<ul>
<li>Evony score: 50c ($ 5.00 USD)</li>
<li>My score: <strong>$ 0.25 USD</strong> only on the late games</li>
<li>There are some things you should never use this point (resources, <em>Cottage</em>with <em>Inn</em>s, etc). Then there are a few you really want: <em>Rally Point</em>s and perhaps <em>Festhalle</em>s to go with them.</li>
</ul>
<p><strong>Flag</strong></p>
<ul>
<li>Evony score: 6c ($ 0.60 USD)</li>
<li>My score: <strong>$ 0.00 USD</strong> only on the late games</li>
<li>You would never have the opportunity to use this.</li>
</ul>
<p><strong>New ID</strong></p>
<ul>
<li>Evony score: 200C ($ 20.00 USD)</li>
<li>My score: <strong>$ 0.00 USD</strong> only on the late games</li>
<li>You would never have the opportunity to use this.</li>
</ul>
]]></content:encoded>
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		<title>evony g</title>
		<link>http://www.cst2cst.com/evony/evony-g/</link>
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		<pubDate>Wed, 02 Jun 2010 04:43:23 +0000</pubDate>
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				<category><![CDATA[evony g]]></category>

		<guid isPermaLink="false">http://www.cst2cst.com/?p=39</guid>
		<description><![CDATA[Evony cents game uses to denote the value of an item. But this has nothing to do with the usefulness of an object is really in practice, and their way of setting prices of items for Section Evony Mall. \ T Evony doesn &#8217;sign at all of good practice; game cents (c) actually cost $ [...]]]></description>
			<content:encoded><![CDATA[<p>Evony cents game uses to denote the value of an item. But this has nothing to do with the usefulness of an object is really in practice, and their way of setting prices of items for Section Evony Mall. \ T Evony doesn &#8217;sign at all of good practice; game cents (c) actually cost $ 0.10 USD, and this is a means to pay the players feel like they aren&#8217;t be so bad as a torn think. The value of an asset depends on style of play, when you get the item or reward, and your current situation.</p>
<p>So here I&#8217;ll&#8217;to the run-down on the elements of value and as they are. Please note that I am a player not to play and I don&#8217;t worth ANYTHING Evony trying to sell as much value, especially as I compare their properties with a $ 50c $ 5.00 Footlong Subway Sandwich, and I think that you should&#8217;t buy an item, unless 50c&#8217;s is a complete meal to you. Of course, your point of view may be different in this respect. As an alternative yardstick, I appreciate The&#8217;can, as used optimally, to add another 500 <em>Archer</em>s for your army to 7 days, as the value of $ 1.00 USD. This, in turn, relies on the fact that players can derive substantial pleasure to be defeated / loot other players.</p>
<p><a id="Resources" name="Resources"></a></p>
<h2>Resources</h2>
<p>Evony allows you to buy the assets using hundredths of a game. On Day 1, would it be a very powerful. $ 0.10 gets you $ 16,000 <em>Timber</em> which can be sold for 45,000 <em>Gold</em> (If you re&#8217;good), an<a href="http://www.gamespot.com">d </a>come five days you can use this <em>Gold</em> the formation of a further 45 <em>Archer</em>s. For $ 1.00 USD, you get an extra 450 <em>Archer</em>s. Pay a few dollars this way and you can have an invincible army that comes out of protection. Unfortunately, it becomes weak and almost useless after day 2 days 2-3, while on day 1 this option overshadows FAR Evony other offers might be giving you.</p>
<p><em>Amulet</em>s could provide resources as well, and these are most useful one day, so if you re&#8217;intention to purchase <em>Amulet</em>s, use them and then immediately sell the resources obtained in this way. A 40,000 <em>Stone</em> award can get 160,000 <em>Gold</em> day 1, which can be sold for 640 000 <em>Stone</em> day 5 or its equivalent in other resources, which means that you can get another 640 <em>Archer</em>s. From here on day 1 of 40,000 <em>Stone</em> award is one of the best you can get prizes worth $ 1.28 USD and according to my evaluation scheme, followed by 40,000 <em>Iron</em> <em>Timber</em>, E 40 000 <em>Gold</em>.</p>
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		<title>evony f</title>
		<link>http://www.cst2cst.com/evony/evony-f/</link>
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		<pubDate>Wed, 02 Jun 2010 04:39:51 +0000</pubDate>
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				<category><![CDATA[evony f]]></category>

		<guid isPermaLink="false">http://www.cst2cst.com/?p=37</guid>
		<description><![CDATA[600 population limit, and if you have a 50% tax (optimal) means more than 300 people each pay 0.5 Gold per hour, or 300 a boost Gold hour. According to the second day of the price that&#8217;s equivalent to the production of additional 1200 Lumber hour. LV-4 Sawmill Costs (1500 Food Lumber Stone Iron) And [...]]]></description>
			<content:encoded><![CDATA[<p>600 population limit, and if you have a 50% tax (optimal) means more than 300 people each pay 0.5 <em>Gold</em> per hour, or 300 a boost <em>Gold</em> hour. According to the second day of the price that&#8217;s equivalent to the production of additional 1200 <em>Lumber</em> hour. LV-4 <em>Sawmill</em> Costs (1500 <em>Food</em> <em>Lumber</em> <em>Stone</em> <em>Iron</em>) And proizvodit 1000 <em>Lumber</em> per hour, so you&#8217;re paying more than twice as much, less income! Thus, LV-3 <em></em>, And even Euro-4 <em></em>, Выше lv-4 <em>Sawmill</em> at that time. That&#8217;s not to mention the fact that you LL&#8217;want higher population in order to place orders for shares you need to LL&#8217;for the night of 5-7 days. <a id="Max-Resources_Early_Build_Order" name="Max-Resources_Early_Build_Order"></a></p>
<h2>Max-resources soon to Order</h2>
<p>Using a modified version of the order to build, I managed to get before leaving beginners protect&#8217;, 3000 <em>Working</em> <em>Archer</em>with + 2500 <em>Scout</em>to + 700 <em>Archer Tower</em>C. This would most likely you even more. The main drawback is you get very little credibility at an early stage &#8211; you LL&#8217;have about 5000 prestige through day 3, even if you LL&#8217;out of the environment with 20000 + prestige. Therefore, you can&#8217;t use to build, if you want to place a strong alliance.</p>
<p>The overall strategy is to maximize the resources of production on a day as this is where they sell mostly to the gold, and then save the sale of resources over the next 3 days. At the 4 th day, the resource <a href="http://www.lightyearsofwar.com">evony help guide</a> prices have fallen, so you turn to <em>Cottages</em> supplement your income, and an exhibition in the new city. The purpose of the exhibition-ING so late, so you can use the resources where they are LL&#8217;do you a lot of money, rather than putting them into a resource, like a shell lv-1 Walls and LV-3 City Hall. After the 4 th day, you should have at least 1000000 <em>Gold</em> ve, and if not, you&#8217;hesitation trade effectively during this time (with the help of your having a lot of <em>Gold</em>) And get on the server very early, you could 2000000 <em>Gold</em>. Starting from 5-day you are using 1 million <em>Gold</em> buy, say, 2.5 million <em>Lumber</em> <em>Stone</em> <em>Iron</em>And continue to use your gold income to buy more resources, focusing on <em>Lumber</em> all <em>Archer</em>s and <em>Archer Tower</em> <em>Asylum</em> program on your hands. If you time it right and use the large orders preparation (1k +) only the content you LL&#8217;have before it leaves the protection will be those for 250 <em>Working</em>and 200 with <em>Warrior</em>p.</p>
<p><strong>Day 1</strong></p>
<ul>
<li>12 lv-1 <em></em>S&gt;&gt; Update 1 <em></em>L. C-2&gt;&gt; identified in 0% rate of levy</li>
<li>1 lv-1 <em></em>&gt;&gt; 1, LV-3 <em>Sawmill</em> &gt;&gt; 1, LV-3 <em></em>&gt;&gt; 1, LV-1 <em>Ironmine</em> &gt;&gt; 5 lv-3 <em>Sawmill</em>S&gt;&gt;</li>
</ul>
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		<title>evony e</title>
		<link>http://www.cst2cst.com/evony/evony-e/</link>
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		<pubDate>Wed, 02 Jun 2010 04:36:28 +0000</pubDate>
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				<category><![CDATA[evony e]]></category>

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		<description><![CDATA[is going to hold either Gold or Food because they appreciate and other resources don&#8217;t. But the problem of keeping Food is that the quantities of Marketplace is not in sizes much larger than for any other resource, while it is considerably cheaper. To keep Food you&#8217;ll need maybe 20 Food one of all other [...]]]></description>
			<content:encoded><![CDATA[<p>is going to hold either <em>Gold</em> or <em>Food</em> because they appreciate and other resources don&#8217;t. But the problem of keeping <em>Food</em> is that the quantities of <em>Marketplace</em> is not in sizes much larger than for any other resource, while it is considerably cheaper. To keep <em>Food</em> you&#8217;ll need maybe 20 <em>Food</em> one of all other resources, and trade in the very <em>Food</em> you quickly find yourself either floods or stressful market by moving <em>Food</em> Prices in the direction of Don&#8217;t want it to go, and <em>Food</em> Prices seem quite sensitive early. In addition, for resources to purchase, you must first convert <em>Food</em> to <em>Gold</em> that will eventually rip you off if you need to get <em>Gold</em> at a time when <em>Food</em> Prices are low &#8211; it&#8217;s an additional risk you can avoid by keeping <em>Gold</em>. <a id="Don.27t_Build_Like_Crazy_Early_On" name="Don.27t_Build_Like_Crazy_Early_On"></a></p>
<h2>Don&#8217;t Build Like Crazy early</h2>
<p>Chronologically, it&#8217;s not really that much to build in the first days of the game. Yes, you&#8217;ll want to get lv-3 resource buildings and LV-2 <em>Cottage</em>s then, but they don&#8217;t take time to build and you should&#8217;t go for the LV-5 resources yet. Why? Since each additional resources to upgrade buildings means a much higher P / E ratio (a bad thing) and earn back the investment on a five-lv resources building can take four days. If you know about the general price trend during the first week, you \ it is better to sell your excess resources ASAP &#8211; the sooner the better, provided you still have enough to do that you need to do. If you can sell 40k <em>Stone</em> (A common <em>Amulet <a href="http://www.lightyearsofwar.com">evony rose lion honor medal farming guide</a></em> reward or the product of two hours worth of a <em>Quarry</em>Focused city&#8217;s production) on day one of four <em>Gold / Stone</em>, You&#8217;ll earn 160k <em>Gold</em>. Wait 4-5 days and five days, you can buy 400k <em>Stone</em> with gold. It&#8217;sa P / E ratio of 40k/360k = 0.11 or an ROI of 900%! It is extremely good, about as good as a lv-1 <em>Sawmill</em>. And the scale: the more resources you sell at the beginning in this way, the greater your reward. And remember, you don&#8217;t very real advantage of spending so much <em>Stone</em> on the lv-1 <em>Walls</em> and LV-3 <em>Town hall</em> and thereafter.</p>
<p>Since <em>Gold</em> is so valuable on days 4-7, you should do everything you can to preserve it. This means avoiding extraneous research and get the lowest possible research.</p>
<p><a id="Cottages_are_Better_Than_Resourcing" name="Cottages_are_Better_Than_Resourcing"></a></p>
<h2>Cottages are better than Resourcing</h2>
<p>Since <em>Gold</em> is so valuable on days 4-7, was 3-4 days, you should use the resources (which are already fairly cheap) to build lv-3 <em>Cottage</em>s In 3-l <em>Cottage</em> costs (700 <em>Food</em> <em>Lumber</em> + 700 <em>Stone</em> + 350 <em>Iron</em>) And give you</p>
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		<title>evony d</title>
		<link>http://www.cst2cst.com/evony/evony-d/</link>
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		<pubDate>Wed, 02 Jun 2010 04:33:54 +0000</pubDate>
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				<category><![CDATA[evony d]]></category>

		<guid isPermaLink="false">http://www.cst2cst.com/?p=33</guid>
		<description><![CDATA[hour in the city, and within 3-5 days there&#8217;s not so much that needs building. The end result of all this scientific work is that Gold appreciates all the rest (except food) falls, so if you keep the average Marketplace prices you notice MR&#8217;as follows (average) trend:

Day 1: 0,07 Gold / Food Gold / Lumber [...]]]></description>
			<content:encoded><![CDATA[<p>hour in the city, and within 3-5 days there&#8217;s not so much that needs building. The end result of all this scientific work is that <em>Gold</em> appreciates all the rest (except food) falls, so if you keep the average <em>Marketplace</em> prices you notice MR&#8217;as follows (average) trend:</p>
<ul>
<li>Day 1: 0,07 <em>Gold / Food</em> <em>Gold / Lumber</em> <em>Gold / Stone</em>, 2-3 <em>Gold / Iron</em></li>
<li>Day 2: 0,07 <em>Gold / Food</em> <em>Gold / Lumber</em> <em>Gold / Stone</em> <em>Gold / Iron</em></li>
<li>Day 3: 0,07 <em>Gold / Food</em> <em>Gold / Lumber</em>, 1-2 <em>Gold / Stone</em> <em>Gold / Iron</em></li>
<li>Day 4: 0,07 <em>Gold / Food</em> <em>Gold / Lumber</em> <em>Gold / Stone</em> <em>Gold / Iron</em></li>
<li>Day 5: 0,07 <em>Gold / Food</em> <em>Gold / Lumber</em> <em>Gold / Stone</em> <em>Gold / Iron</em></li>
<li>Day 6: 0,08 <em>Gold / Food</em> <em>Gold / Lumber</em> <em>Gold / Stone</em> <em>Gold / Iron</em></li>
<li>Day 7: 0.09 <em>Gold / Food</em> <em>Gold / Lumber</em> <em>Gold / Stone</em> <em>Gold / Iron</em></li>
</ul>
<p><a id="The_Strange_Resources:_Food_and_Stone" name="The_Strange_Resources:_Food_and_Stone"></a></p>
<h2>Strange Resources: Food &amp; Stone</h2>
<p>You need MP&#8217;to produce at least one lv-1 <em> </em>to unlock the main piece of regular Quest. After that, you do not t need&#8221;to get <em> </em>with, and you have to focus on any <em>Sawmill</em>with or <em>Careers</em>. Why is food so useless? There sa trick&#8217;to make all the food you LL&#8217;must be up to 5 a day, and most of it through the day 7: <em>Consolation: Blessing</em>, Which can be used once every 15 minutes and converts <em>Gold</em> in <em>Food</em> the rate of 0.1 <em>Gold / Food</em>. Using this method, a city with a population of 10,000 limit can be converted to 4000 <em>Gold</em> at 40,000 <em>Food</em> hour. Even in day 7, you&#8217;LL, probably not enough soldiers to use almost as much of the content, although this process requires you to be available every 15 minutes. <em>Food</em> increases towards the end, because all this is necessary for their armies, beginning with the 5 th day.</p>
<p><em>Stone</em> eventually becomes almost useless (many, many days in the game), so many players prefer to go to other resources, and not (especially <em>Lumber</em>), So providing for <em>Stone</em> significa<a href="http://www.digg.com">n</a>tly lower than the demand for it and, consequently, why <em>Stone</em> raised prices in the early stages. If you&#8217;re going to <em>Stone</em>Be prepared to convert excess <em>Careers</em> to <em>Sawmill</em>s in the middle of the week (probably not enough time after that).</p>
<p><a id="Hold_Gold" name="Hold_Gold"></a></p>
<h2>Hold Gold</h2>
<p>Based on the previous discussion it should be obvious that the way</p>
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		<title>evony c</title>
		<link>http://www.cst2cst.com/evony/evony-c/</link>
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		<pubDate>Wed, 02 Jun 2010 04:31:59 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[evony c]]></category>

		<guid isPermaLink="false">http://www.cst2cst.com/?p=31</guid>
		<description><![CDATA[I primi Resourcing
To play well, you know what everyone else is doing and will do. Beginning of the game, you can quickly see that LV-1 Sawmill costs (100 Food + 100 Timber + 250 Stone + 300 Iron) It gives you 100 Timber hour, and assuming that these four means are equal (which is not [...]]]></description>
			<content:encoded><![CDATA[<h2>I primi Resourcing</h2>
<p>To play well, you know what everyone else is doing and will do. Beginning of the game, you can quickly see that LV-1 <em>Sawmill</em> costs (100 <em>Food</em> + 100 <em>Timber</em> + 250 <em>Stone</em> + 300 <em>Iron</em>) It gives you 100 <em>Timber</em> hour, and assuming that these four means are equal (which is not true, but taking this anyway), the P / E (based on time) is 7.5, which means that&#8217;recover your investment in 7.5 hours. Other LV-1 resources can be almost as good (the <em>Quarry</em> and <em>Ironmine</em> are more expensive) so that&#8217;s want to get on these first and you know of others. Furthermore, these routines will refund you the first time you build something, make the construction of an initial investment of resources building incredibly well. Resourcing updates Evony building work this way: the price doubles (exponential growth) and increases production in the form 1 + 2 + 3 + 4 + &#8230; So lv-2 <em>Sawmill</em> costs (200 <em>Food</em> + 200 <em>Timber</em> + 500 <em>Stone</em> + 600 <em>Iron</em>) &#8211; That is double what lvl-1 &#8211; and the same update adds 200 an hour <em>Timber</em> production &#8211; twice as much as before. The price earnings ratio, then, is the same for lvl-1. So long as you have the resources, if you find a good deal for LV-1 <em>Sawmill</em>, You should find just as good of a deal to get lv-2 <em>Sawmill</em>. Later, we encounter diminishing returns, and so most <a href="http://www.cnbc.com">pla</a>yers stop building buildings resources after reaching lv-4 or so on all 13 (+3 or +6) resourcing tiles by the end of Day 1. During this time the price to earnings (P / E) ratio is decreasing significantly.</p>
<p><a id="Opening_Week_Trends" name="Opening_Week_Trends"></a></p>
<h2>Opening Week Trends</h2>
<p>By the end of the first day most players have cooled on their production peak of building construction and don&#8217;t need so much resources. Meanwhile, new players are constantly entering the server for the first two days, and they will need to build, using all the resources currently provided. Resourcing buildings beyond LV-4 can take more than half a week to repay the initial investment, in which case the re&#8217;better to save resources for military units. By day 4, virtually all already got most of the buildings of resources that will be a week or more, and now the demand for resources will be diminished.</p>
<p>Meanwhile, players will have 1-2 <em>Academies</em> to lv-LV-3 or 4 from 3-4 days and start to do research. Research, almost entirely <em>Gold</em>, And lots of it, and some important technologies (mid-level <em>Military Science</em>, Mid-level <em>Informatics</em> and mid-level <em>Archery</em>) Are essential for doing well on leaving security in virtually every worthy player gets them in a week. Meanwhile, it is difficult to push <em>Gold</em> Output in a city beyond 3k an hour because of <em>Municipality</em> (And thus indirectly <em>Wall</em>) The minimum level, while cities are regularly more than 20k total output of non-gold resources</p>
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		<title>evony b</title>
		<link>http://www.cst2cst.com/evony/evony-b/</link>
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		<pubDate>Wed, 02 Jun 2010 04:30:25 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[evony b]]></category>

		<guid isPermaLink="false">http://www.cst2cst.com/?p=29</guid>
		<description><![CDATA[Investments 101
Evony is a strategy game, and like most strategy games include the construction of the things they produce &#8211; basically spending a lump sum of money for income. However, there sa lot of&#8217;to be said about this to decide how valuable opportunity to have such income stream it is. In life, you can buy [...]]]></description>
			<content:encoded><![CDATA[<h2>Investments 101</h2>
<p>Evony is a strategy game, and like most strategy games include the construction of the things they produce &#8211; basically spending a lump sum of money for income. However, there sa lot of&#8217;to be said about this to decide how valuable opportunity to have such income stream it is. In life, you can buy stocks for a lot of money, and these stocks (often) pay dividends at regular intervals. The relationship between the two is called <strong>Price to earnings ratio</strong>Ali <strong>P / E</strong>, Because the calculation of these values, you have P / E = price / earnings. P / E is a measure of how many units of time (days or years) required for the flow of revenue to repay its initial investment. Lower P / E ratio, the better. For example:</p>
<ul>
<li>In real life, when making any investment, you must first find its P / E, by choosing a specific time interval. For example, if you buy a $ 100,000 house on Jan 1, 2010, and it sold for $ 200,000 on Jan 1, 2012, you&#8217;earned $ 100,000 over two years, you&#8217;that investment, and your P / E based on year is $ 100,000 / $ 50,000 = 2 (pretty darn good in real life).</li>
<li>If you get a stock for $ 100 to pay $ 1 quarterly, you get $ 4 per year and thus P / E based on year of 100 $ / $ 4 = 25.</li>
<li>In Evony if the construction cost of resourcing equivalent of 1200 we <em>Gold</em> and generates revenues equivalent to 50 <em>Gold</em> hour, your P / E based on the day of the 1200 / (50 * 24) = 1, which means that the investment will repay itself in exactly 1 day.</li>
</ul>
<p>Never mind that the calculation of P / E ratio before the construction of new buildings in Evony staff, and this is o<a href="http://www.bing.com">fte</a>n because of the relative asset prices fluctuate. Related concept <strong>ROI</strong> ali <strong>ROI</strong>. If you buy something, and then sold later for a profit (or spend it later, while obtaining a profit in the process), then you have a positive ROI. ROI = profit / initial investment. Higher ROI, better, and not t&#8217;t forget finding time here. For example:</p>
<ul>
<li>If you buy a $ 100,000 house on Jan 1, 2010, and it sold for $ 200,000 on Jan 1, 2012, you&#8217;earned $ 100,000 over two years, you&#8217;that the investment and your ROI is $ 100,000 / € 100,000 = 100% (pretty darn good in real life).</li>
<li>In Evony, if you sell 1k <em>The</em> za 0,25 apiece dobite 250 <em>Gold</em>. If you then buy 1.5k <em>The</em> 0.166 apiece for the ROI for you (1.5k, 1k) / 1k = 50%, which means that if you do it twice (for sale 1k <em>The</em> in at the end of the 1.5km <em>The</em> and that again), you will end up with double your initial investment. If you can do so quickly, I will \ not get a lot of essentially free resource.</li>
</ul>
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		<title>evony a</title>
		<link>http://www.cst2cst.com/evony/evony-a/</link>
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		<pubDate>Wed, 02 Jun 2010 04:27:50 +0000</pubDate>
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				<category><![CDATA[evony a]]></category>

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		<description><![CDATA[Crystal Ball: knowing what to expect
 
Here \ Here&#8217;s how: Enter 5 to 10 new servers and run your city, but the only thing you need to build this MarketplaceWhich can be built all at once (use Beginner&#8217;s Guide
If you would like to take this further you can develop your city on the most recent servers, [...]]]></description>
			<content:encoded><![CDATA[<h2>Crystal Ball: knowing what to expect</h2>
<p> </p>
<p>Here \ Here&#8217;s how: Enter 5 to 10 new servers and run your city, but the only thing you need to build this <em>Marketplace</em>Which can be built all at once (use <em>Beginner&#8217;s Guide</em></p>
<p>If you would like to take this further you can develop your city on the most recent servers, to pump 5K <em>Sc<a href="http://www.apple.com">ou</a>t</em>and with poluchity lv-5 <em></em>Day 7 (which is very possible if you do not&#8217;t make the troops at all), then send your army intelligence officer to determine the overall level of troops, each person has on a particular day. You have to be successful, because some players, even the head start, we have so much <em>Scout</em>s as a player, focusing exclusively on getting <em>Scout</em>C. So if you go to the server X-1, wait 7 days, you&#8217;ll find that the average opponent 1k <em>Archer</em>with, then you know that the server X, the average opponent will 1k <em>Archers</em> within 2 days (day 9 X server, as you found this information on the ninth day of server X-1).</p>
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